Gun is a Western-themed action-adventure video game developed by Neversoft and published by Activision for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Xbox 360 (as a launch title) in 2005. The PlayStation Portable version was released a year later under the title Gun: Showdown, this version features new side-missions, a multiplayer mode, and other additions that were not available in the console versions.
During its first month, the game sold 225,000 copies across the four console systems for which it was initially released. The game had sold over 1.4 million units in the United States as of October 2008. It was well received by game critics and won several awards, including GameSpy's Xbox 360 Action Game of the Year.
Gun features an action role-playing game environment, including side-missions that add to the story. Players control the protagonist, Colton White, from a third-person perspective. Side-missions improve the player stats. Players can purchase upgrades using money obtained from these optional activities and by mining gold veins.
Several minigames are included in Gun. As the player progresses through the game, they can choose to complete side missions, including poker tournaments, cattle herding, law enforcement, time trials and bounty hunting.
Players can wield a revolver and switch between rifles, shotguns, various explosives, and bows. There are a variety of types of arrows to choose from, including ordinary, flaming, and, if unlocked, explosive arrows. Throwing knives are available in Gun Showdown. Attacking and killing enemies fills up a Quickdraw gauge which, when activated, slows down time like bullet time, switches the game to a first-person perspective and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies.
The player can switch from first person to third person overhead camera with certain weapons. There are two handheld explosives available in the game: dynamite and whiskey bombs. Dynamite explodes after a short delay, while whiskey bombs instantly ignite when they hit the ground. Enemies may roll to attempt to avoid explosives. Barrels of TNT are scattered around the environment and during missions, encouraging players to use barrels to set traps or throw and use the Quickdraw mode to shoot them and detonate the TNT. Land mines are available on the PSP version.
Melee combat is also emphasized, with enemies randomly charging at the player throughout the game. Players can use a Bowie knife, tomahawk, and cavalry saber. They can use enemies as a human shield, and dispatch them by slitting their throats or knocking them out if the enemy has a bounty. Players can also scalp a dying enemy with a scalping knife. Stealth plays a part in many missions as well, and players are encouraged to use bows, melee and, on the PSP version, throwing knives, in such situations. Horseback combat is also featured, and is an important aspect of the game. Fast-paced chases are featured, and players can shoot while riding. Both the player's and the enemies' horses can be killed. While riding a horse players can do close-quarter combat with any melee weapon they possess. Trampling or running over enemies is also a way of dispatching them while on horseback.
The game features a number of characters whose names are taken from real Old West figures, including Clay Allison, Jose Chavez y Chavez, Hoodoo Brown, Dave Rudabaugh, John Joshua \"J.J\" Webb, Luke Short, Major Tom Magruder (who was most likely based on John B. Magruder), Soapy Jennings (who was based on Soapy Smith), and Magruder's hulking personal bodyguard, Dutchie, based on \"Dutchy\" Schunderberger, a member of the real-life Hoodoo Brown's Dodge City Gang. The name \"Alhambra\", given to the brothel in the game, comes from a former pleasure-castle of the Nasrid Kingdom of Granada.
In 1880, Colton White and his father Ned are hunting game along the Missouri River. After Cole saves Ned from a grizzly bear, they board a riverboat to sell the meat. The riverboat is suddenly attacked by a murderous preacher named Reverend Josiah Reed and his men. After losing ground to Reed's men, Ned tells Cole to find a prostitute named Jenny in Dodge City. Ned then reveals he is not Cole's real father, and pushes him over the side to save him from the steamboat's explosion. Cole travels to Dodge City to find Jenny. After rescuing her from a gang of bandits, Cole learns from her that Reverend Reed came to Dodge City from Empire City, and that Empire's Mayor Hoodoo Brown would know of the preacher's whereabouts. After assisting the sheriff in fixing the bridge to out of Dodge, Cole and Jenny travel to Empire City.
Cole is thrown into the Empire jail before his scheduled execution the next day. Here he meets Port, a member of the Resistance, and Soapy Jennings, a safecracker. With Soapy's help, Cole escapes jail and flees Empire with the other two prisoners. Soapy departs for Dodge while Port takes Cole to the Resistance's Hideout, where he meets their leader, Clay Allison. Cole later learns from Clay that he and Ned had served under Magruder during the Civil War, and that the former Confederate Major was searching for Quivira, a lost city of gold, and that his ruthless quest had torn the West apart.
Clay takes Cole on a mission to destroy one of Magruder's trains, which they execute successfully. They also discover the boxcar of the train is full of captured Apaches, who Magruder had been using as slaves. The Apache Chief Many Wounds turns up at the scene, and thanks Cole for freeing his people. As the Resistance celebrate at the hideout later that night, they are attacked by Magruder's men. They eventually manage to repel the attack but Clay is captured and taken to Empire City. Cole convinces Port and the rest of the Resistance to attack Empire, rescue their leader and take out Hoodoo. After battling his way through Empire to Hoodoo's stronghold, Cole eventually rescues Clay from his prison and confronts the corrupt mayor, whom he eventually kills. With the city liberated from Magruder's control, Cole travels back to Dodge to find Soapy so they can crack a safe that Cole noticed on the steamboat. After Cole saves Soapy from a lynch mob, the pair escape Dodge and travel to the wreckage of the steamboat. However, the two are then captured by the renegade army commander Sergeant Hollister, who is revealed to be in league with Magruder. After escaping Hollister's fort, Cole and Soapy save the local Blackfoot tribe from Hollister's soldiers. Cole then assists the tribe in attacking and capturing Hollister's Fort. Cole then travels up river, only to be attacked by Hollister, who now wields Ned's powerful rifle. After Cole wounds the psychotic sergeant heavily, Hollister then attempts to kill him via a suicide bombing, which he fails, killing only himself.
Gun received mostly positive reviews from critics, although the Xbox 360 version met positive to mediocre ratings. It holds aggregate scores of 79% and 79/100 at GameRankings and Metacritic respectively. IGN stated that \"Neversoft has finally made a good game besides all their Tony Hawk\". GameSpot described it as \"initially a 19th-century Grand Theft Auto\", while GameSpy addressed it as having \"just about everything you could want from a game set in the Wild West\". In its first month, the game sold 225,000 units across the four systems for which it was initially released. According to TRST sales data, the game had sold over 1.4 million units in the US by October 2008.
The editors of Computer Games Magazine presented Gun with their 2005 \"Best Voice Acting\" award. It was a finalist for PC Gamer US's \"Best Action Game 2005\" award, which ultimately went to F.E.A.R..
The Association for American Indian Development declared a boycott of the game, claiming that it contains \"derogatory, harmful, and inaccurate depictions of American Indians\". Featured on the Association's boycott-specific website was a petition demanding that Activision clean up various aspects of the game before re-releasing it to retailers; the group called for a worldwide recall of the game if the revision was not completed. The site suggested that a game in which players were required to kill members of specific ethnic groups, like African-Americans, Irish, Mexicans or Jews would never be tolerated, \"but apparently, killing Indians is still fair game\". The site also mentioned events and revelations that take place later in the game's story, but assert that they do not address the problematic portions from earlier sections of the game.
Even though the historical period portrayed in Gun was fraught with racism, Activision's decision to publish a racially stereotyped video game represents a serious misstep in social responsibility. Like Custer's Revenge, Gun provokes wonder. In this case, the industry has unfortunately bought into the popular misconception that games are frivolous because they are made for fun.
Activision does not condone or advocate any of the atrocities that occurred in the American West during the 1800s. Gun was designed to reflect the harshness of life on the American frontier at that time. It was not Activision's intention to offend any race or ethnic group with Gun, and we apologize to any who might have been offended by the game's depiction of historical events which have been conveyed not only through video games but through films, television programming, books and other media.
The hate crime legislation enacted in 2009 directed the U.S. Sentencing Commission to submit a second report on federal mandatory minimums.28 The commission presented its second report in October 2011.29 A number of things had changed between the first and second Commission reports. Sentencing under the Guidelines had been in place for only a relatively short period of time when the first report was written. By the time o